If starting with two Goblins is too much for you, you can trade one of them and a Blitzer to get two Linemen instead. In addition to getting all the expensive players, you now also have the option of Teammate Tackle scoring. You have all your most expensive players on the team to hide behind and Dodge helps protect them as well, especially against other starting teams before Tackle becomes more common. This roster is a bit out of place as you have no Linemen or Pitchers and you are weakening the team a bit by having two Goblins. Since orc teams have very high armor, they are less likely to suffer playing the first game without an Apothecary. Then you would have 35k left over to save for the Apothecary or to get some Dedicated Fans. It could also be another Lineman, but the Apothecary could save one of the more expensive players.Ī variation of this would be to leave out the Apothecary at the beginning, spend 15k to upgrade a Lineman to a Caster. After filling up with linemen to get to the eleven players needed, you have exactly enough left to get an Apothecary. To start with all the Blitzers and Big Uns you will have to start with two rerolls. Also, you have three recovery rolls, so using one at the beginning isn’t so bad compared to teams that only have two. They don’t have Safe Hands, but you can always try to pick them up again next turn if you’re likely to get a safe spread. They also don’t have Animosity to deal with in case you want to pass it off to a teammate to score last. If they are sitting safely behind the rest of your team, their low strength shouldn’t matter. To make the budget stretch a little further you have to forgo starting with a Caster and do what no real orc would do and pick up a Goblin.Ī Goblin is not a terrible substitute for a Thrower, they can move a little faster and come with Dodge. It is possible to put in all the Blitzers and Big Uns, along with three rerolls. It is much easier to get star player points on a Blitzer. As explained above, the slow development of Big Uns makes me prefer to start with them. You will have to give up a Big Un or a Blitzer to free up enough funds. Once again, the increased price of Big Uns requires a sacrifice to start with reloads. Since the Launcher will often be used to carry the ball, it’s more important that you get Blocking, so I wouldn’t count on getting Leader. The purchase sequence would probably be Apothecary, then the Blitzer, then save up for an extra dice roll. That could lead to running out of your dice rolls, or having more turns than before when you had that extra Blitzer. You only have two team dice rolls and you start with one less player with Blockade. However, the Big Uns and the Troll can be very slow to develop, so it benefits you to have them early on. The Blitzers are your best players so it’s disappointing not to start with one of them. The price increases of the Big Un Blockers mean that you have to sacrifice one of the starting Blitzers if you want to create the team with all the strongest players. Starting Roster Orc Team Max Strenght QTY
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